Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    the game design of taskmaster: choosing the same thing as another contestant

    September 12, 2024 /

    While games typically reward players for making the most efficient choice to accomplish a goal, there are a few tasks in Taskmaster that penalise contestants for choosing to do the same thing as someone else.  These tasks are interesting because…

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  • Game Design

    diablo 4 does not need full character customisation

    April 24, 2023 /

    One of the most highly anticipated features of Diablo 4, due in June 2023, is the character customisation that the newest Diablo game promises.  While creating and identifying with characters is important in video games, I don’t think an in-depth…

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  • Game Design

    arcane season 1 easter eggs from league of legends

    March 6, 2023 /

    Nobody could have predicted that an animated Netflix series based on League of Legends characters would have worked.  But in 2021, Arcane, the nine-part action adventure series, defied expectations and became a runaway success.  As of writing, the series holds…

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  • Game Design

    the gender and roles of overwatch heroes

    January 9, 2023 /

    In this post, I’m tackling the gender and role distribution amongst the heroes of Blizzard’s first-person shooter game Overwatch. In a Reddit post from 2017, a then-Comparative Cultural Studies student addressed the question “Why are there so many female Mercy…

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  • Game Design

    listening to the voice of elohim in the talos principle

    November 28, 2022 /

    When I played The Talos Principle, the puzzle game by Croteam released in 2014, it brought to mind other great puzzle games.  Though it can get lost in the shuffle between the legacy of Myst (1993) and the star power…

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  • Game Design

    the last guardian’s trico and companions in video games

    October 24, 2022 /

    In single-player games, the hero is often accompanied by one or more companion characters.  In some cases, the companion fulfills a story purpose, such as the robot Six that accompanies you in Heaven’s Vault, providing commentary on the world’s history and…

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  • Game Design

    the subtle storytelling of the video game inside

    October 10, 2022 /

    Since it’s October again, it’s time for my traditional post about a spooky game.  Last year, I wrote about the innovative use of death in the mechanics of Limbo, and this year I’m excited to tackle the storytelling of Inside.…

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  • Game Design

    arcane’s silco is not league of legends champion material

    April 11, 2022 /

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    a study of gender and roles of heroes of the storm heroes

    February 28, 2022 /

    A year ago, I wrote a blog post analysing the gender and roles of League of Legends champions.  Unsurprisingly, the video game stereotype of females in support roles1 was reinforced by the distribution of gameplay roles amongst LoL‘s 150+ playable…

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