Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    loot boxes should not be banned, and video games are not evil

    May 24, 2019 /

    Loot boxes have recently become a hot topic of the gaming world.  In 2018, Belgium ruled that loot boxes were in violation of their gambling laws and banned them, citing concerns with a young audience1. This made waves across big…

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  • Game Design

    time is (micro) money: designing micro-transactions and waiting in games

    August 16, 2017 /

    Last Wednesday, I spent about three hours at the local DMV waiting to renew my driver’s license.  During that time, I finished reading the book I had brought, had a lengthy conversation with my parents on the phone, and joked…

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  • Game Design

    1,001 levels of candy crush

    March 15, 2017 /

    I reached level 1,001 of Candy Crush this weekend. At this point, you stare at me incredulously, without even trying to conceal your ridicule, and ask the burning question, “Why?” You’re not the first person to ask this question. When…

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  • Game Design

    we are addicted to progress: designing progression in games

    February 15, 2017 /

    On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…

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  • Game Design

    the dating game

    March 23, 2016 /

    Of all the rites of passage in our lives, the one that strikes me as most like a game is dating.  Nowadays, dating apps and websites have taken advantage of this and help us play the so-called dating game.  Lessons…

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