loot boxes should not be banned, and video games are not evil
Loot boxes have recently become a hot topic of the gaming world. In 2018, Belgium ruled that loot boxes were in violation of their gambling laws and banned them, citing concerns with a young audience1. This made waves across big…
time is (micro) money: designing micro-transactions and waiting in games
Last Wednesday, I spent about three hours at the local DMV waiting to renew my driver’s license. During that time, I finished reading the book I had brought, had a lengthy conversation with my parents on the phone, and joked…
1,001 levels of candy crush
I reached level 1,001 of Candy Crush this weekend. At this point, you stare at me incredulously, without even trying to conceal your ridicule, and ask the burning question, “Why?” You’re not the first person to ask this question. When…
we are addicted to progress: designing progression in games
On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…
the dating game
Of all the rites of passage in our lives, the one that strikes me as most like a game is dating. Nowadays, dating apps and websites have taken advantage of this and help us play the so-called dating game. Lessons…