Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    shrine colours in zelda: tears of the kingdom and breath of the wild

    June 12, 2023 /

    Shrines are core pieces of gameplay in both The Legend of Zelda: Tears of the Kingdom and its precursor, Breath of the Wild.  They are self-contained puzzle rooms that allow players to gather materials to upgrade their health and stamina…

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  • Game Design

    breath of the wild 2: why a playable zelda is not good enough

    January 11, 2021 /

    Ever since I played my first Legend of Zelda game – it was Link’s Awakening, if you were curious – I’ve wondered why I was playing as Link in a series named for Zelda.  Eventually, I stopped asking questions, because that was…

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  • Game Design

    why i’m playing zelda: breath of the wild during the covid-19 pandemic

    March 25, 2020 /

    I’ve wanted to write about The Legend of Zelda: Breath of the Wild for a long time, because of the profound impact it had on my life and the lightbulbs it lit up in my game design brain.  In fact,…

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