Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    the game design of taskmaster: indirect control

    September 3, 2024 /

    Indirect control is one of my favourite topics in game design, and it’s no surprise that it can be found in the tasks in the television game show Taskmaster.  But, first, what is indirect control? Game designer Jesse Schell describes…

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  • Game Design

    narrative design: storytelling methods in video games

    June 14, 2021 /

    Narrative design for video games has steadily become a profession and field of study within game design.  In this post, I will give an overview of several narrative structures commonly used in video games.  These frameworks aren’t mutually exclusive and…

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  • Game Design

    batman’s helping hand: indirect control in arkham asylum

    September 15, 2020 /

    It’s been eleven years since Batman: Arkham Asylum was released.  Yet, with my recent playthrough during lockdown, the definitive Batman video game still remains peerless in my mind.  It’s actually more impressive, all these years later, that a 2009 game…

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  • Game Design

    gotham knights’ 4 playable bat-family characters: hopes and fears

    August 28, 2020 /

    One of my latest lockdown activities has been playing the eleven-year-old video game that put Batman games on the map, Arkham Asylum. That nostalgia, combined with my love of Batman, games and comics, had me on the edge of my…

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  • Game Design

    on wizards unite and games as fantasy fulfillment

    September 6, 2019 /

    When I started playing Harry Potter: Wizards Unite in June, I knew I would have a lot to say about it.  I wasn’t wrong.  My list of critiques for this game grew as I played it constantly for the next…

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