Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    raft is a video game about raft-building, not survival

    May 9, 2022 /

    Raft is a raft-building game first, and a survival game second. The open world video game was developed by Redbeet Interactive, and published by Axolot Games.  It was released on Steam as an early access title in May 2018, and…

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  • Game Design

    hearthstone battlegrounds: a card-based auto battler experiment in game design

    April 25, 2022 /

    2019.  The year before the COVID-19 pandemic shut down the world.  In games, this was the year of the auto battler.  Dota’s Auto Chess mod debuted in January, becoming a resounding success.  By June, Riot had jumped on the trend,…

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  • Game Design

    arcane’s silco is not league of legends champion material

    April 11, 2022 /

    The success of the League of Legends animated series Arcane has a lot to do with its characters.  Namely, villain-turned-father-figure Silco became a standout favourite of the series. For Riot, one might imagine that this television property would serve as a goldmine for…

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  • Game Design

    comparing hearthstone’s game modes: battlegrounds, duels and mercenaries

    March 28, 2022 /

    Hearthstone has evolved significantly over the past two years.  In 2020, the introduction of its first new class, Demon Hunter, and the initially contested new rewards track have been two of the largest changes the game has seen so far.…

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  • The Daily Prophet newspaper, for the date Monday, September 1, 1890. The headline reads "Ranrok's Goblin Rebellion: Truth? Or 'Gobbledegook'?" in Hogwarts Legacy video game State of Play gameplay video by Sony PlayStation.
    Game Design

    hogwarts legacy story details revealed: deep dive

    March 18, 2022 /

    During yesterday’s State of Play (17 March, 2022), Avalanche and Sony showcased a 20-minute special on Hogwarts Legacy.  14 glorious minutes were dedicated to gameplay footage on the PlayStation, and the game itself looks magnificent. But, as I’ve mentioned before,…

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  • Game Design

    wingspan game review: the best cards match strategy mechanics to real birds

    March 14, 2022 /

    If there’s one game that’s captured my imagination — and my time — recently, it’s Wingspan.  I’ve played dozens of rounds of the bird-themed board game, against friends and against the AI on Steam. Wingspan is about collecting bird cards…

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  • Game Design

    a study of gender and roles of heroes of the storm heroes

    February 28, 2022 /

    A year ago, I wrote a blog post analysing the gender and roles of League of Legends champions.  Unsurprisingly, the video game stereotype of females in support roles1 was reinforced by the distribution of gameplay roles amongst LoL‘s 150+ playable…

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  • Game Design,  Travel

    the attraction escape room is palace games’ storytelling gem: review

    January 24, 2022 /

    Palace Games’ new escape room, The Attraction, was a long time coming.  When I booked it back in early 2020, I had no idea that a pandemic would postpone our date almost two years.  But nonetheless, masked and equipped with…

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  • Game Design

    figment: a mind full of incoherent video game design

    January 10, 2022 /

    For a game that’s set inside a human mind, Figment doesn’t make a lot of sense.  Released in 2017 by Bedtime Digital Games, Figment is a single-player action-adventure game including platforming, puzzles, and boss battles where the boss sings an elaborately…

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