Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    get your mind in the gutter: the in-between medium of comics

    January 20, 2016 /

    “There is a crack in everything.  That’s how the light gets in.” – Leonard Cohen In the world of storytelling media, books and games sit at the extremes.  Books are seen as passive – the story is laid out, and…

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  • Game Design

    the wall, a game about berlin during the cold war (game dev process)

    November 26, 2015 /

    The Wall is a stealth game based on the political climate of Cold War Germany and its effect on the citizens of Berlin. The game’s four levels reflect the structural evolution of the Berlin Wall and its “Death Strip”, with…

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  • Game Design

    creating the pixel art of not everything is flammable

    August 14, 2015 /

    Working on Not Everything Is Flammable was a great experience, notable because it’s probably the only time in my life I will ever get an art credit on a video game.  I am not an artist by a long shot. …

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  • Game Design

    an ant’s life

    July 31, 2015 /

    An Ant’s Life is a virtual reality storytelling world using the Oculus Rift and PS Move that was created in three weeks by graduate students at Carnegie Mellon University’s Entertainment Technology Center (ETC). This world was chosen to be showcased…

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  • Game Design

    how arcades have become archaic

    January 17, 2015 /

    Yesterday, a group of us went to Dave and Busters to celebrate Julian and Laura’s birthdays.  For me, arcades such as Dave and Busters have this dated, nostalgic feeling to them – I remember the outings I had as a…

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