Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design,  Travel

    an afternoon at the musée mécanique, san francisco’s retro arcade

    July 19, 2017 /

    Back in 2015, I wrote an article about arcades becoming archaic, based on thoughts on a visit to Dave and Buster’s. I thought it was time to revisit, or perhaps reimagine the topic, with thoughts on a recent visit to…

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  • Game Design

    safeway monopoly and game design for collectors

    July 5, 2017 /

    From February to April this year, Safeway ran its Monopoly promotion.  I had to do the shopping for a couple of big events, so at the cash register after some large purchases I was given stacks of Safeway Monopoly tickets,…

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  • Game Design,  Travel

    escape room design: story first, puzzles second

    June 21, 2017 /

    Because escape rooms have their roots in games, I think an all-too-common design problem is the focus on creating really great puzzles. While clever, interesting and unique puzzles do add to the player experience, they are not the most interesting…

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  • Game Design

    3 multiplayer game design techniques for human interaction

    June 7, 2017 /

    The standard for fun multiplayer games was set long before anything digital existed.  Playing cards around a table, shooting pool at a bar, or enjoying a board game night with friends are social activities that effectively use multiplayer design in…

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  • Game Design,  Travel

    a rhapsody for disneyquest

    May 24, 2017 /

    There is a nondescript blue block of a building in a corner of the newly-reimagined Disney Springs at Walt Disney World Resort. This unremarkable structure contains five floors of arcade games, virtual reality experiences and interactive exhibits. The place is…

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  • Game Design

    death and victory on the oregon trail: card game vs. video game review

    May 10, 2017 /

    Unlike most of my friends, I never played The Oregon Trail when I was a kid. My first exposure to it was a few weeks ago, in card game format, and I was excited to see what all the fuss…

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  • Game Design

    foldit, player motivation and video games for science

    April 26, 2017 /

    Picture this: You’ve just come home from a long day at work, and have the promise of a free evening before you. It’s been a stressful day, and you want to relax. Do you a) fire up your favourite video…

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  • Game Design

    the game design of rock climbing

    April 12, 2017 /

    Lately, I’ve gotten into rock climbing, and it has quickly become one of my favourite pastimes. While climbing is a great workout and a fun social activity, it is the design of rock climbing in gyms that separates it from…

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  • Game Design

    switching up the controls, from atari to nintendo switch

    March 29, 2017 /

    I sat down with a self-professed “retro gamer” one rainy evening, and we played Pac-Man and Frogger on an Atari connected to an old TV. The difference was that this Atari was set up a little differently, connected to aluminum…

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