Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    the best improvements to hearthstone’s rewards track

    April 19, 2021 /

    I’ll admit, I give Hearthstone a hard time on this blog.  But that’s only because I have such a high standard for the awesome card game that captured my imagination way back in 2014.  It’s been a mainstay on my gaming list…

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  • Game Design

    what went wrong with hearthstone’s new reward system

    March 8, 2021 /

    In November 2020, Blizzard revamped Hearthstone‘s reward system in a major way for the first time since the popular card game’s release in 20141.  But after the new reward system’s release on 11th November, there was an outcry amongst unhappy…

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  • Game Design

    hero power creep in hearthstone’s new demon hunter class (part 2)

    April 20, 2020 /

    Last time, I talked about the game design challenges of releasing the first new class to the online card game Hearthstone.  As a refresher, the Demon Hunter class was so powerful, and therefore problematic, that Hearthstone developers nerfed several new…

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  • Game Design

    the rapid rise and fall of hearthstone’s new demon hunter class (part 1)

    April 13, 2020 /

    Let’s face it, Hearthstone’s new Demon Hunter class was always going to be trouble. In its biggest update since Hearthstone’s release in 2014, the popular online card game added the first new class ever to its roster of playable heroes…

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  • Game Design

    new plague inc. cure mode where you stop pandemics in response to covid-19

    March 31, 2020 /

    If there’s one game that has made headlines in the current COVID-19 crisis, it’s Plague Inc.  The 2012 mobile game saw a tenfold surge in players as early as January, with more than a 100k downloads in 30 days1.  As…

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