Game Design Blog — Cheryl-Jean Leo

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  • Game Design,  Travel

    a rhapsody for disneyquest

    May 24, 2017 /

    There is a nondescript blue block of a building in a corner of the newly-reimagined Disney Springs at Walt Disney World Resort. This unremarkable structure contains five floors of arcade games, virtual reality experiences and interactive exhibits. The place is…

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  • Game Design

    death and victory on the oregon trail: card game vs. video game review

    May 10, 2017 /

    Unlike most of my friends, I never played The Oregon Trail when I was a kid. My first exposure to it was a few weeks ago, in card game format, and I was excited to see what all the fuss…

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  • Game Design

    foldit, player motivation and video games for science

    April 26, 2017 /

    Picture this: You’ve just come home from a long day at work, and have the promise of a free evening before you. It’s been a stressful day, and you want to relax. Do you a) fire up your favourite video…

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  • Game Design

    switching up the controls, from atari to nintendo switch

    March 29, 2017 /

    I sat down with a self-professed “retro gamer” one rainy evening, and we played Pac-Man and Frogger on an Atari connected to an old TV. The difference was that this Atari was set up a little differently, connected to aluminum…

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  • Game Design

    1,001 levels of candy crush

    March 15, 2017 /

    I reached level 1,001 of Candy Crush this weekend. At this point, you stare at me incredulously, without even trying to conceal your ridicule, and ask the burning question, “Why?” You’re not the first person to ask this question. When…

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  • Game Design

    we are addicted to progress: designing progression in games

    February 15, 2017 /

    On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…

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  • Game Design

    cmu carnival “game night” booths

    April 21, 2016 /

    CMU’s annual spring carnival is a big deal, so when we found out the theme for the booths this year was “Game Night”, Julian, Amy and I decided to go check them out and pass judgment.  The booths ranged in…

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  • Game Design

    designing social games where points don’t matter

    April 5, 2016 /

    When trying to define what a game is, one of the more common answers is that games require “winning” and “losing” states.  This is one of the distinctions between games and things like puzzles or interactive media. However, in some…

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  • Game Design

    the dating game

    March 23, 2016 /

    Of all the rites of passage in our lives, the one that strikes me as most like a game is dating.  Nowadays, dating apps and websites have taken advantage of this and help us play the so-called dating game.  Lessons…

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