Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

Alt Sidebar
Random Article
Search
  • blog
  • game design
  • travel
  • blog
  • game design
  • travel
  • about
  • contact
  • privacy
board and card games culture current events game art game development hearthstone indie games location based entertainment mobile games multiplayer psychology puzzle games social games storytelling travel destinations video games
  • Game Design

    inventing new player types outside the bartle taxonomy’s four

    August 22, 2022 /

    In 1996, co-creator of the first Multi-User Dungeon game (MUD) Richard Bartle published his theory of four player types.  With his theory outlining the motivations of and interactions between achievers, explorers, killers and socialisers1, Bartle set a standard for the…

    Continue Reading
  • Game Design

    hearthstone battlegrounds: a card-based auto battler experiment in game design

    April 25, 2022 /

    2019.  The year before the COVID-19 pandemic shut down the world.  In games, this was the year of the auto battler.  Dota’s Auto Chess mod debuted in January, becoming a resounding success.  By June, Riot had jumped on the trend,…

    Continue Reading
  • Game Design

    teamfight tactics feels like a solved puzzle, so why am i still playing it?

    September 30, 2020 /

    When Teamfight Tactics came out a year ago, it was the latest in a 2019 fad of “auto battlers” or “auto chess” games.  This craze started with a Dota mod called Dota Auto Chess that came out in January, which…

    Continue Reading
© 2025 cjleo.com
Back to top