Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    the game design of taskmaster: fun to watch vs. fun to play

    August 22, 2024 /

    Let’s start with this statement: Taskmaster is not a game.  It is a comedy panel television show, with a format that lends itself to incorporating game elements in the form of tasks. This means that the audience for Taskmaster is…

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  • Game Design

    justice for player two: balancing couch co-op in video games

    December 12, 2022 /

    The LEGO video games are some of my favourite couch co-op experiences.  As a franchise, they have a strong awareness of what they are: pure, wholesome, family fun, and they don’t try to be anything else.  In particular, I enjoy…

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  • Game Design,  Travel

    super nintendo world and the interactive theme park pipe dream

    December 28, 2020 /

    On 4 February, 2021, Super Nintendo World will be the first theme park to open during a pandemic.  Okay, so it isn’t a standalone theme park, but a section of Universal Studios Japan.  It is significant, however, because it’s first…

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  • Game Design

    a shady trick for designing distinct video game characters

    June 24, 2019 /

    When I was playing Red Dead Redemption 2 the other night, I realized that I was having trouble recognizing the characters.  Now, I don’t mean that the art wasn’t good – RDR2 is beautiful, with detailed character animations and cinematic…

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  • Game Design

    cmu carnival “game night” booths

    April 21, 2016 /

    CMU’s annual spring carnival is a big deal, so when we found out the theme for the booths this year was “Game Night”, Julian, Amy and I decided to go check them out and pass judgment.  The booths ranged in…

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