Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    why we don’t play “rock, paper, scissors, lizard, spock”

    May 25, 2020 /

    If you’ve seen The Big Bang Theory, you’ve heard of a game called “Rock, Paper, Scissors, Lizard, Spock”.  The TV show popularised Sam Kass and Karen Bryla’s expanded version of “Rock, Paper, Scissors”, which included two more hand gestures, “Lizard” and…

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  • Game Design

    hogwarts mystery duels: rock-paper-scissors combat design

    January 28, 2020 /

    Make no mistake, there’s a lot I don’t like about the mobile game Harry Potter: Hogwarts Mystery.  Released in 2018 as the first game under the Warner Bros. Interactive label Portkey Games, it was widely panned for its micro-transaction-heavy gameplay1,…

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