Game Design Blog — Cheryl-Jean Leo

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  • Game Design

    designing lightning quick game loops for replayability in video games

    August 2, 2017 /

    There’s a quote in showbiz, sometimes ascribed to P.T. Barnum, sometimes to Walt Disney: “Always leave them wanting more.” Whoever said this was probably not thinking about games, but about entertainment experiences as a whole.  The Barnum and Bailey Circus…

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  • Game Design

    foldit, player motivation and video games for science

    April 26, 2017 /

    Picture this: You’ve just come home from a long day at work, and have the promise of a free evening before you. It’s been a stressful day, and you want to relax. Do you a) fire up your favourite video…

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  • Game Design

    we are addicted to progress: designing progression in games

    February 15, 2017 /

    On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…

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  • Game Design

    joking hazard: judgment and card games

    January 11, 2017 /

    Joke card games have become a genre unto themselves in the last few years.  Games like Joking Hazard take this genre, lean into a certain type of humour, and run with it.  In this post, I review and discuss Joking Hazard…

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