designing lightning quick game loops for replayability in video games
There’s a quote in showbiz, sometimes ascribed to P.T. Barnum, sometimes to Walt Disney: “Always leave them wanting more.” Whoever said this was probably not thinking about games, but about entertainment experiences as a whole. The Barnum and Bailey Circus…
advice on why you shouldn’t game jam
For game designers just starting out, a common piece of advice is to participate in game jams. Game jams give developers of all disciplines practice in several things that are crucial to the game creation process. In the short time…
the wall, a game about berlin during the cold war (game dev process)
The Wall is a stealth game based on the political climate of Cold War Germany and its effect on the citizens of Berlin. The game’s four levels reflect the structural evolution of the Berlin Wall and its “Death Strip”, with…
creating the pixel art of not everything is flammable
Working on Not Everything Is Flammable was a great experience, notable because it’s probably the only time in my life I will ever get an art credit on a video game. I am not an artist by a long shot. …
an ant’s life
An Ant’s Life is a virtual reality storytelling world using the Oculus Rift and PS Move that was created in three weeks by graduate students at Carnegie Mellon University’s Entertainment Technology Center (ETC). This world was chosen to be showcased…