Game Design Blog — Cheryl-Jean Leo

game design theory, concepts and techniques

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  • Game Design

    1,001 levels of candy crush

    March 15, 2017 /

    I reached level 1,001 of Candy Crush this weekend. At this point, you stare at me incredulously, without even trying to conceal your ridicule, and ask the burning question, “Why?” You’re not the first person to ask this question. When…

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  • Game Design,  Travel

    virtual reality is a platform for art and museums

    March 1, 2017 /

    Before Saturday, the last time I visited a museum was eight months ago. It was the Metropolitan Museum of Art in New York during a brief visit. Although I live in a city with state-of-the-art public museums, I never seem…

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  • Game Design

    we are addicted to progress: designing progression in games

    February 15, 2017 /

    On a car ride in the passenger seat, my friend handed me his phone and asked me to help him hatch some chickens while he was driving. He was talking about Egg, Inc., this game where you tap a red…

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  • Game Design

    joking hazard: judgment and card games

    January 11, 2017 /

    Joke card games have become a genre unto themselves in the last few years.  Games like Joking Hazard take this genre, lean into a certain type of humour, and run with it.  In this post, I review and discuss Joking Hazard…

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  • Game Design

    cmu carnival “game night” booths

    April 21, 2016 /

    CMU’s annual spring carnival is a big deal, so when we found out the theme for the booths this year was “Game Night”, Julian, Amy and I decided to go check them out and pass judgment.  The booths ranged in…

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  • Game Design

    designing social games where points don’t matter

    April 5, 2016 /

    When trying to define what a game is, one of the more common answers is that games require “winning” and “losing” states.  This is one of the distinctions between games and things like puzzles or interactive media. However, in some…

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  • Game Design

    the dating game

    March 23, 2016 /

    Of all the rites of passage in our lives, the one that strikes me as most like a game is dating.  Nowadays, dating apps and websites have taken advantage of this and help us play the so-called dating game.  Lessons…

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  • Game Design

    we can never escape race in video games

    February 18, 2016 /

    Among the topics in how games relate to society and the real world, you hear about sex, gender and violence a whole lot, but hardly ever about race.  This is a discussion I think we need to have, however, because…

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  • Game Design

    advice on why you shouldn’t game jam

    February 3, 2016 /

    For game designers just starting out, a common piece of advice is to participate in game jams.  Game jams give developers of all disciplines practice in several things that are crucial to the game creation process.  In the short time…

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